Small illustration I did long time ago that inspired me at the beginning of this project.
It was necessary to create a human generic shape, this render show the final result before posing the character
Show the steps of posing the character.
Paintover for determining the background visual elements.
Environment modeling & texturing.
This project started with a simple thumbnail sketch and evolved itself into a different and more complex piece. This project was hard because of the necessity for me to quickly learn anatomy basics but in the end it was really enjoyable experience.
Award: 3DTotal Excellence Award
For Private Project