Since my childhood I always enjoyed creating something from my hands. Later, I studied traditional visual art and then CG at 3D school.
Now, for more than 10 years I’m working as Senior 3D Artist at Ubisoft and I have created environment art for game titles such as Splinter Cell, Prince of Persia, Assassin’s Creed and many others.
In my spare time, I always try for keep the fire alive and do personal artworks. My main inspiration was always the beauty and the complexity of nature and in contrast, the old mechanical and industrial man made creations.
Sunny Side Up Ubisoft Eidos
3dsmax Vray Zbrush Mudbox WorldMachine Photoshop